Player Departure Handling
This section covers the handling of player departures in networked gameplay, focusing on maintaining game integrity when players disconnect or leave a game in progress.
Overview
In multiplayer games, especially Commander format, player departures can significantly impact gameplay. This system handles:
- Graceful disconnections (player intentionally leaves)
- Unexpected disconnections (network failures, crashes)
- Temporary disconnections with reconnection potential
- Permanent departures that require game state adjustments
Components
Departure Handling
Detailed implementation of how player departures are processed, including:
- State preservation for potential reconnection
- Game state adjustments when a player permanently leaves
- Handling of in-progress actions when a player disconnects
- Object ownership transfer upon player departure
- AI takeover options for departed players
Integration
This system integrates closely with:
- State Management for game state consistency
- Rollback System for handling in-progress actions
- Synchronization for maintaining consistency across clients