Player Departure Handling

This section covers the handling of player departures in networked gameplay, focusing on maintaining game integrity when players disconnect or leave a game in progress.

Overview

In multiplayer games, especially Commander format, player departures can significantly impact gameplay. This system handles:

  • Graceful disconnections (player intentionally leaves)
  • Unexpected disconnections (network failures, crashes)
  • Temporary disconnections with reconnection potential
  • Permanent departures that require game state adjustments

Components

Departure Handling

Detailed implementation of how player departures are processed, including:

  • State preservation for potential reconnection
  • Game state adjustments when a player permanently leaves
  • Handling of in-progress actions when a player disconnects
  • Object ownership transfer upon player departure
  • AI takeover options for departed players

Integration

This system integrates closely with: