Game State Synchronization

This section covers the synchronization mechanisms used to ensure consistent game state across all clients in a networked Magic: The Gathering Commander game.

Overview

State synchronization is critical for maintaining a fair and consistent gameplay experience. Our implementation focuses on:

  • Deterministic gameplay logic
  • Efficient state updates
  • Handling of random elements
  • Resolution of inconsistencies
  • Hidden information management

Components

RNG Rollback

Implementation details for synchronizing random number generation across clients, including:

  • Deterministic RNG sequence generation
  • Seed management
  • Rollback capabilities for RNG state
  • Verification mechanisms for RNG consistency

Integration

This system integrates closely with:

Testing

Comprehensive testing of synchronization mechanisms is covered in the Testing section, with specific focus on: