Implementation Approach

Core Principles

Our implementation of the Commander format follows these key principles:

  1. Rules Accuracy - Faithfully implement the official Magic: The Gathering Comprehensive Rules for Commander (section 903)
  2. Modularity - Clear separation of concerns between different aspects of the game engine
  3. Testability - Comprehensive testing for complex rule interactions
  4. Performance - Optimized for multiplayer games with up to 13 players
  5. Extensibility - Easily accommodate new Commander variants and house rules

Technology Stack

The implementation uses the following technologies:

  1. Bevy ECS - For game state management and systems organization
  2. Rust - For type safety and performance
  3. Event-driven architecture - For game actions and triggers
  4. Automated testing - For rules validation and edge cases

Key Implementation Techniques

  1. Component-Based Design

    #![allow(unused)]
    fn main() {
    // Components for different aspects of game entities
    #[derive(Component)]
    pub struct Commander {
        pub cast_count: u32,
    }
    
    #[derive(Component)]
    pub struct CommanderDamage {
        // Maps commander entity ID to damage received
        pub damage_received: HashMap<Entity, u32>,
    }
    }
  2. Resource-Based Game State

    #![allow(unused)]
    fn main() {
    #[derive(Resource)]
    pub struct CommanderGameState {
        pub active_player_index: usize,
        pub player_order: Vec<Entity>,
        pub current_phase: Phase,
        // More fields
    }
    }
  3. Event-Driven Actions

    #![allow(unused)]
    fn main() {
    #[derive(Event)]
    pub struct CommanderCastEvent {
        pub commander: Entity,
        pub player: Entity,
        pub from_zone: Zone,
    }
    }
  4. Systems for Game Logic

    #![allow(unused)]
    fn main() {
    fn commander_damage_system(
        mut commands: Commands,
        game_state: Res<CommanderGameState>,
        mut damage_events: EventReader<CommanderDamageEvent>,
        mut players: Query<(Entity, &mut CommanderDamage)>,
    ) {
        // Logic implementation
    }
    }

Development Approach

  1. Incremental Implementation

    • Start with core game state management
    • Layer in Commander-specific rules
    • Add multiplayer functionality
    • Implement special cases and edge conditions
  2. Testing Strategy

    • Unit tests for individual components
    • Integration tests for system interactions
    • Scenario-based tests for complex rule interactions
    • Performance tests for multiplayer scenarios
  3. Documentation

    • Comprehensive documentation of implementation details
    • Cross-referencing with official rules
    • Examples of complex interactions

This structured approach ensures a robust implementation of the Commander format that accurately reflects the official rules while maintaining performance and extensibility.