Implementation Approach
Core Principles
Our implementation of the Commander format follows these key principles:
- Rules Accuracy - Faithfully implement the official Magic: The Gathering Comprehensive Rules for Commander (section 903)
- Modularity - Clear separation of concerns between different aspects of the game engine
- Testability - Comprehensive testing for complex rule interactions
- Performance - Optimized for multiplayer games with up to 13 players
- Extensibility - Easily accommodate new Commander variants and house rules
Technology Stack
The implementation uses the following technologies:
- Bevy ECS - For game state management and systems organization
- Rust - For type safety and performance
- Event-driven architecture - For game actions and triggers
- Automated testing - For rules validation and edge cases
Key Implementation Techniques
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Component-Based Design
#![allow(unused)] fn main() { // Components for different aspects of game entities #[derive(Component)] pub struct Commander { pub cast_count: u32, } #[derive(Component)] pub struct CommanderDamage { // Maps commander entity ID to damage received pub damage_received: HashMap<Entity, u32>, } }
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Resource-Based Game State
#![allow(unused)] fn main() { #[derive(Resource)] pub struct CommanderGameState { pub active_player_index: usize, pub player_order: Vec<Entity>, pub current_phase: Phase, // More fields } }
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Event-Driven Actions
#![allow(unused)] fn main() { #[derive(Event)] pub struct CommanderCastEvent { pub commander: Entity, pub player: Entity, pub from_zone: Zone, } }
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Systems for Game Logic
#![allow(unused)] fn main() { fn commander_damage_system( mut commands: Commands, game_state: Res<CommanderGameState>, mut damage_events: EventReader<CommanderDamageEvent>, mut players: Query<(Entity, &mut CommanderDamage)>, ) { // Logic implementation } }
Development Approach
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Incremental Implementation
- Start with core game state management
- Layer in Commander-specific rules
- Add multiplayer functionality
- Implement special cases and edge conditions
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Testing Strategy
- Unit tests for individual components
- Integration tests for system interactions
- Scenario-based tests for complex rule interactions
- Performance tests for multiplayer scenarios
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Documentation
- Comprehensive documentation of implementation details
- Cross-referencing with official rules
- Examples of complex interactions
This structured approach ensures a robust implementation of the Commander format that accurately reflects the official rules while maintaining performance and extensibility.