Commander Format Rules
Overview
Commander (formerly known as Elder Dragon Highlander or EDH) is a multiplayer variant of Magic: The Gathering with special rules defined in section 903 of the Magic: The Gathering Comprehensive Rules.
Core Rules
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Deck Construction (rule 903.5)
- 100-card singleton format (only one copy of each card except for basic lands)
- Deck can only include cards that match the color identity of the commander
- Color identity includes all colored mana symbols in the card's cost, rules text, and color indicator
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Commander Card (rule 903.3)
- Each player designates a legendary creature as their "commander"
- The commander is placed in the command zone at the start of the game
- Partner commanders and Background mechanics allow for special exceptions
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Life Total (rule 903.7)
- Players start with 40 life (instead of the standard 20)
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Command Zone Mechanics (rules 903.8, 903.9)
- Commanders start in the command zone
- Commanders can be cast from the command zone for their mana cost, plus an additional {2} for each previous time they've been cast from the command zone ("commander tax")
- If a commander would be put into a library, hand, graveyard, or exile, its owner may choose to move it to the command zone instead
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Commander Damage (rule 903.10)
- A player who has been dealt 21 or more combat damage by the same commander loses the game
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Banned Cards (rule 903.11)
- The Commander format has its own banned list maintained by the Commander Rules Committee
Additional Rules
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Multiplayer Rules
- Standard multiplayer rules apply (first player doesn't draw, etc.)
- Free-for-all, attack-anyone format unless playing with teams
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Color Identity
- A card's color identity includes all mana symbols in its cost and rules text
- Cards in a player's deck must only contain mana symbols that appear in their commander's color identity
- Basic land types implicitly have the corresponding mana symbol in their identity
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Replacement Commander
- In casual play, if a player's commander would be put into a library, hand, graveyard or exile from anywhere, that player may put it into the command zone instead
These rules create a unique gameplay experience that emphasizes multiplayer interaction, powerful cards, and distinctive deck construction constraints.