Lobby Backend System
This section covers the server-side backend implementation of the lobby system for multiplayer Commander games.
Overview
The lobby backend handles player matchmaking, game creation, and transition to gameplay. It serves as the central coordination point for players before a game begins.
Components
Implementation
Detailed implementation of the lobby backend, including:
- Server architecture
- Player session management
- Game room creation and configuration
- Player queuing and matchmaking algorithms
- Ready state tracking
- Game initialization
Networking
Networking aspects of the lobby backend, including:
- Protocol details for lobby communication
- Message formats and serialization
- Connection management
- Authentication and session handling
- Error handling and recovery
- Security considerations
Integration
The lobby backend integrates with:
- Lobby UI for client-side display
- Chat System for pre-game communication
- Deck Viewer for deck selection and validation
- Gameplay Networking for transitioning to active games