Lobby Backend System

This section covers the server-side backend implementation of the lobby system for multiplayer Commander games.

Overview

The lobby backend handles player matchmaking, game creation, and transition to gameplay. It serves as the central coordination point for players before a game begins.

Components

Implementation

Detailed implementation of the lobby backend, including:

  • Server architecture
  • Player session management
  • Game room creation and configuration
  • Player queuing and matchmaking algorithms
  • Ready state tracking
  • Game initialization

Networking

Networking aspects of the lobby backend, including:

  • Protocol details for lobby communication
  • Message formats and serialization
  • Connection management
  • Authentication and session handling
  • Error handling and recovery
  • Security considerations

Integration

The lobby backend integrates with: