Game State Synchronization
This section covers the synchronization mechanisms used to ensure consistent game state across all clients in a networked Magic: The Gathering Commander game.
Overview
State synchronization is critical for maintaining a fair and consistent gameplay experience. Our implementation focuses on:
- Deterministic gameplay logic
- Efficient state updates
- Handling of random elements
- Resolution of inconsistencies
- Hidden information management
Components
RNG Rollback
Implementation details for synchronizing random number generation across clients, including:
- Deterministic RNG sequence generation
- Seed management
- Rollback capabilities for RNG state
- Verification mechanisms for RNG consistency
Integration
This system integrates closely with:
- State Management for overall game state
- Rollback System for handling state corrections
- Action Broadcasting for communicating state changes
- Latency Compensation for responsive gameplay despite network delays
Testing
Comprehensive testing of synchronization mechanisms is covered in the Testing section, with specific focus on: