Replacement Effects
This document provides an overview of replacement effects in Magic: The Gathering.
What Are Replacement Effects?
Replacement effects are continuous effects that watch for a particular event to occur and completely or partially replace that event with a different event. They use the words "instead of," "rather than," or "skip."
Examples:
- "If you would draw a card, instead draw two cards."
- "If a creature would die, exile it instead."
- "If damage would be dealt to you, prevent that damage. You gain that much life instead."
How Replacement Effects Work
Replacement effects modify events before they occur:
- They don't use the stack and can't be responded to
- They apply before the event happens (not after)
- Only one replacement effect can apply to a particular event
- If multiple replacement effects could apply, the affected player or controller of the affected object chooses which to apply first
- After applying one replacement effect, the resulting event is checked again for other applicable replacement effects
Types of Replacement Effects
Self-Replacement Effects
These modify how a spell or ability resolves:
- "Draw three cards. You lose 3 life unless you discard a card for each card drawn this way."
Prevention Effects
A special type of replacement effect that prevents damage:
- "Prevent all damage that would be dealt to you and creatures you control this turn."
- "If a source would deal damage to target creature, prevent 3 of that damage."
Redirection Effects
These change where an effect applies:
- "If a source would deal damage to you, it deals that damage to target creature instead."
Multiple Replacement Effects
When multiple replacement effects could apply to the same event:
- The affected player (or controller of the affected object) chooses which to apply first
- After applying one effect, check if any remaining replacement effects still apply
- If so, the player chooses among those, and so on
- This continues until no more applicable replacement effects remain
Implementation Note
For information on the implementation of replacement effects in Rummage, see:
- Effects: General effects documentation, if available
- Static Abilities: Replacement effects are often implemented as static abilities
These documents provide technical details on how replacement effects are handled in the game engine.