Combat
This document provides an overview of the combat rules in Magic: The Gathering. For the detailed implementation in Rummage, please see Combat System.
Combat Phase Overview
The combat phase consists of five steps:
- Beginning of Combat Step
- Declare Attackers Step
- Declare Blockers Step
- Combat Damage Step
- End of Combat Step
Combat Flow
The flow of combat follows these steps:
Beginning of Combat Step
- The active player receives priority
- Players can cast instants and activate abilities
- No combat actions yet occur
Declare Attackers Step
- The active player declares which of their creatures are attacking and what player or planeswalker each is attacking
- Tapped creatures and creatures with summoning sickness (that don't have haste) cannot attack
- Once attackers are declared, triggered abilities trigger and the active player receives priority
Declare Blockers Step
- The defending player(s) declare which of their untapped creatures are blocking and which attacker each is blocking
- A single creature can block only one attacker unless it has the ability to block multiple attackers
- Multiple creatures can block a single attacker
- After blockers are declared, the active player assigns the combat damage order for each attacking creature that's blocked by multiple creatures
- Triggered abilities trigger and the active player receives priority
Combat Damage Step
- Combat damage is assigned and dealt simultaneously by all attacking and blocking creatures
- Creatures with first strike or double strike deal damage in a separate combat damage step before creatures without first strike
- Creatures with trample can assign excess damage to the player or planeswalker they're attacking
- After damage is dealt, triggered abilities trigger and the active player receives priority
End of Combat Step
- Final opportunity to use "until end of combat" effects
- Triggered abilities trigger and the active player receives priority
Special Combat Rules
First Strike and Double Strike
- Creatures with first strike deal combat damage before creatures without first strike
- Creatures with double strike deal combat damage twice, once during the first strike damage step and once during the regular damage step
- If any creature has first strike or double strike, there are two combat damage steps
Trample
- If all creatures blocking an attacking creature with trample are assigned lethal damage, excess damage can be assigned to the player or planeswalker that creature is attacking
Evasion Abilities
- Flying: Can only be blocked by creatures with flying or reach
- Fear: Can only be blocked by artifact creatures and/or black creatures
- Intimidate: Can only be blocked by artifact creatures and/or creatures that share a color with it
- Menace: Can't be blocked except by two or more creatures
- Shadow: Can only block or be blocked by creatures with shadow
Combat Keywords
- Vigilance: Creature doesn't tap when attacking
- Deathtouch: Any amount of damage dealt by a creature with deathtouch is considered lethal
- Lifelink: Damage dealt by a creature with lifelink causes its controller to gain that much life
- Indestructible: Creature can't be destroyed by damage or "destroy" effects
Related Documentation
For the detailed implementation of combat in Rummage, including code examples and integration with other systems, see:
- Combat System: Core implementation details
- Combat Phases: Detailed phase implementation
- First Strike and Double Strike: First/double strike implementation
- Combat Damage Calculation: How damage is calculated and applied
- Turn Structure: How combat fits into the turn
- Stack: How combat interacts with the stack