Card States in MTG
This document describes the various states that cards can have according to the Magic: The Gathering rules, and how these states are implemented in Rummage.
Core Card States
According to the Magic: The Gathering rules, cards can have the following states:
Tapped vs. Untapped
- Tapped: A card that has been turned sideways to indicate it has been used
- Untapped: A card in its normal vertical orientation
Face-up vs. Face-down
- Face-up: A card's face is visible to all players
- Face-down: A card's face is hidden from all players (with certain exceptions)
Flipped vs. Unflipped
- Flipped: A card that has been turned 180 degrees
- Unflipped: A card in its normal orientation
Special States
In addition to the core states, cards can have several special states:
Phased In/Out
- Phased In: Normal state, the card exists in the game
- Phased Out: Card is treated as though it doesn't exist
Transformed
- For double-faced cards, the state of which face is currently showing
Meld
- When certain cards are combined into a single larger card
State Tracking
In Rummage, card states are tracked using components:
#![allow(unused)] fn main() { pub struct CardState { pub tapped: bool, pub face_down: bool, pub flipped: bool, pub phased_out: bool, pub transformed: bool, // Other states } }
Rules for State Changes
State changes follow specific rules:
- Tapping: Usually happens as a cost or an effect
- Untapping: Normally happens during the untap step
- Face-down: Usually through effects like Morph
- Flipping: Only happens through specific card effects
State Interaction with Game Rules
Card states interact with game rules in various ways:
- Tapped creatures can't attack or use tap abilities
- Face-down creatures are 2/2 creatures with no text, name, or types
- Phased-out cards are treated as though they don't exist
Visual Representation
For details on how these states are visually represented in the game UI, see Card States Visualization.