Commander-Specific Zone Mechanics
Overview
This section covers the implementation of Commander-specific zone mechanics in the Rummage game engine. For core zone mechanics that apply to all formats, see the MTG Core Zones documentation.
Commander Zone Extensions
Commander extends the basic MTG zone system by:
- Adding the Command Zone - A special zone where commanders begin the game
- Modifying Zone Transition Rules - Commanders can optionally move to the command zone instead of other zones
- Introducing Commander Tax - Additional mana cost for casting commanders from the command zone
Contents
- Command Zone - Implementation of the command zone and commander-specific mechanics
- Zone Transitions - Special rules for commander movement between zones
- Zone Management - Extended zone implementation for Commander games
Key Commander Zone Mechanics
- Commander Placement: Commanders start in the command zone before the game begins
- Zone Replacement: When a commander would be put into a library, hand, graveyard, or exile, its owner may choose to put it into the command zone instead
- Commander Tax: Each time a commander is cast from the command zone, it costs an additional {2} for each previous time it has been cast from the command zone
- Partner Commanders: Special handling for decks with two commanders (Partner mechanic)
- Commander Backgrounds: Implementation of the Background mechanic for certain commanders
These Commander-specific zone mechanics build upon the core zone system to enable the unique gameplay experience of the Commander format.
Next: Command Zone