Turn and Phase Tests

This section contains tests related to the turn structure and phase mechanics in the Commander format, with a focus on multiplayer interactions.

Multiplayer Turn Structure Tests

The Multiplayer Turn Structure Tests validate the proper handling of turns in a multiplayer environment, including:

  • Turn order in multiplayer games
  • Turn modification effects (extra turns, skipped turns)
  • Phase progression in various game states
  • Proper handling of priority in multiplayer scenarios
  • Player elimination effects on turn structure

These tests ensure that the multiplayer aspects of the Commander format's turn structure function correctly within the game engine.