Multiplayer Politics Tests

This section contains tests related to the multiplayer politics mechanics in the Commander format.

Tests

Deal Testing

Tests for mechanics that involve deals and agreements between players, including:

  • Promise effects ("I'll do X if you do Y")
  • Tempting offer cards
  • Consequence tracking for deal violations
  • UI/UX for deal making

Monarch Testing

Tests for the Monarch mechanic, including:

  • Monarch status transitions between players
  • End-of-turn triggers for the Monarch
  • Combat interactions with the Monarch status
  • Multiple Monarch-granting effects

Voting Testing

Tests for the Council's Dilemma and other voting mechanics, including:

  • Vote counting
  • Vote option resolution
  • Tie-breaking
  • Effects that modify voting

These tests ensure that the political elements unique to multiplayer Commander function correctly within the game engine.