Player Mechanics

This section covers player-specific mechanics in the Commander format implementation.

Contents

The player mechanics section defines how players interact within the Commander format, including:

  • Starting with 40 life (compared to 20 in standard Magic)
  • Commander damage tracking (21+ combat damage from a single commander causes a loss)
  • Turn order and priority management in multiplayer
  • Special multiplayer interactions like voting, monarch status, and political deals
  • Player elimination and handling of player-owned objects after elimination

These mechanics are essential for correctly implementing the multiplayer aspects of Commander, especially with games supporting between 2 and 13 players.