Player Mechanics
This section covers player-specific mechanics in the Commander format implementation.
Contents
- Player Management - Player data structures and basic player operations
- Commander Damage - Tracking and implementing the 21-damage rule
- Multiplayer Politics - Voting, deals, and other social mechanics
The player mechanics section defines how players interact within the Commander format, including:
- Starting with 40 life (compared to 20 in standard Magic)
- Commander damage tracking (21+ combat damage from a single commander causes a loss)
- Turn order and priority management in multiplayer
- Special multiplayer interactions like voting, monarch status, and political deals
- Player elimination and handling of player-owned objects after elimination
These mechanics are essential for correctly implementing the multiplayer aspects of Commander, especially with games supporting between 2 and 13 players.